![]() Each decision will certainly lead to some reaction of the society. You will need to influence your city by means of setting prices, taxes and various policies. Wealthy citizens could start their own business in your town and hire other people. They can sell goods and services to each other on the local market. ![]() Citizens will take jobs only if they are satisfied with them (or they are desperate). People in game act like people: they have their own motivation, needs and skills. There’s a strong emphasis on interaction with your citizens. ![]() – detailed economic simulation and human behavior Although Ostriv has some unique features to stand out from the genre (sure it has): The gameplay is somewhat similar to classical city-building games: you plan the buildings placement and fulfill the needs of constantly growing town, make decisions about agriculture, production an trade. The events take place on a fictional island, where the player despite all troubles has to build a prospering state. Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv, in which you build and manage cities in late pre-industrial era.
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